Immersion with focus on the auditory influence of voice and sound effects
In this project, my partners and I wanted to find out how strongly immersion is influenced by different auditory signals in an VR-Environment.
Our research is based on a selfmade escape room for VR, with two exact same rooms. The only difference is the auditory input in each version. Soundeffects in one and voice in the other room.
Project Partner: Franziska Zwicknagl, Patricia Böhm
You can find out more about this research by clicking the button below (german only).
Software/Hardware used - Cinema 4D, Unity (2020.3.30), Visual Studio, Oculus Qest 2